> For the complete documentation index, see [llms.txt](https://help.craftsmanplus.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.craftsmanplus.com/play/layers/scenes/scene-events.md).

# Scene Events

Scene Events let you trigger actions at specific moments during a scene's timeline. They work like time-based triggers: set a start time, pick an action, and PLAY fires it automatically when the scene's playhead hits that time.

Use events to pause a scene mid-playback, trigger audio, update a progression value, launch a CTA, fire a tracker, or run any other standard action at an exact moment during a scene.

***

#### Adding an Event

In the Scene Properties panel, scroll to the Events section and click the **+** button. A new event module appears with:

* A tune icon on the left that opens the Event Properties popup.
* A time label and action label in the middle that reflect the event's current settings.
* A minus icon on the right for removing the event.

The Event Properties popup opens automatically when you add a new event so you can configure it right away.

***

#### Event Properties

The Event Properties popup has two fields.

**Start Time**

Sets when the event fires, measured in seconds from the beginning of the scene. The default is 0, which fires the event immediately when the scene starts. The maximum value is the current Scene Duration, so you can't schedule an event past the end of the scene.

**Action**

Choose which action fires when the event triggers. The dropdown lists all of PLAY's standard actions, including Pause Scene, Start Next Scene, Launch URL, Fire Tracker, Trigger Audio, Update Progression, and more.

*Learn more about Actions* [*here*](/play/general/actions.md)*.*

***

#### Removing an Event

Click the minus icon on any event module to delete it. The event stops triggering immediately, and removed events do not fire again on subsequent playthroughs.

***

#### Tips and Best Practices

* **Use events for scene-wide logic.** If something needs to happen to the whole scene at a specific time (pausing, launching a CTA, firing a tracker), an event is the right tool. Layer-specific timing still belongs in the layer's animation settings.
* **Chain events together to choreograph a scene.** A scene might trigger audio at 2s, pause at 4s, and launch the CTA at 10s. Stack as many events as you need.
* **Keep Start Times within the Scene Duration.** If you shorten the Scene Duration below an event's Start Time, the event will never fire. Double-check your event timings if you adjust duration later.


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